The start of projects typically get a great deal of attention; the end is woefully overlooked. But sunsetting a project may have the greatest impact of all.
How do we help learners recognize the trade-offs in the choices they make? Not-so-random musings captured within the amplitudes of some theta waves.
Identifying four components of a Scratch game – object, operation, obstacles, and outcome – in the planning phase pays big dividends in the creation phase.