Asking the right questions of student can begin building their agency more quickly. “Next step” questions, however, aren’t the right ones to be asking.
Beacons serve as indicators of where things are, or where to go. Using people as Beacons helps teams form, and get the support needed to finish their work.
A framework for designing learning experiences in maker-centered classrooms that promotes the creation of original ideas by students.
Identifying four components of a Scratch game – object, operation, obstacles, and outcome – in the planning phase pays big dividends in the creation phase.
Encouraging learners to actively think about learning from their mistakes, by reframing them as experiments, and considering every attempt as a pHail.
This post was originally a contribution to the Teachers Guild design sprint: “How might we inspire our students to be makers everyday?“ The key phase for me in this HMW is “every day”. That means that making can’t be something that is done only on special occasions. Students need to know that making, hacking, remixing,…